One try a day. The same challenge for the whole planet. How far does your streak go?
Every day, when you enter the game a different minigame is waiting for you. The key part: the day's challenge is exactly the same for every player in the world — same pins, same wind, same keeper. So the day's global ranking is a fair contest of pure skill. You get a single try: make it count. Completing it earns coins, extends your streak of days in a row and unlocks ghost duels: your run, shot by shot, against a real rival at your level.
There are seven minigames, one for each day of the week, and the calendar never changes: Sunday the Classic Penalty, Monday Top Corner, Tuesday the Moving Keeper, Wednesday the Trick-Shot, Thursday Fairground Ducks, Friday Table Curling and Saturday the Domino Effect. Knowing what’s coming is not a spoiler — it is the point: a fixed calendar turns a streak into a plan instead of a lottery, and it lets you turn up on Friday having practised your touch.
Played full-screen on the real pitch, with your figure, your kit and the same shot as the match — playing the challenge is training for the league:

The keeper patrols the goal non-stop, faster each round. Pick the exact moment… and beat him.

Five rivals parade across the pitch. You have 6 balls to knock them all down: a clean sweep means a big prize.

Slow carpet, fine touch: leave your throws near the target and knock the rival stones out with the perfect angle.

The closer to the post the goal goes in, the more it's worth. The top corner pays 150 — and the post exists too…
The stadium family is completed by the Domino Effect (topple the whole line of figures with ONE shot) and the Trick-Shot of the Day (a challenge with a twist — two banks, rings in order… — with 3 tries and a triple prize on the first).
The Classic Penalty anchors Sundays: ten penalties, three zones and a keeper whose sequence is drawn from the day’s seed — identical for every player on the planet. It is the one challenge of the week that isn’t played on the 3D pitch, and after six days of physics it lands like a palate cleanser: no bounces, no angles, just you reading a pattern and holding your nerve.
The calendar never changes: every weekday has its fixed minigame. So you already know what Saturday holds, and you can turn up on the day that suits you best.
| Day | Minigame | What you have to do |
|---|---|---|
| Sunday | Classic Penalty | 10 penalties: trick the keeper |
| Monday | Top Corner | 8 shots: the closer to the post, the more it pays — the top corner gives 150 |
| Tuesday | Moving Keeper | 8 shots: the keeper patrols non-stop, pick your MOMENT |
| Wednesday | Daily Trick Shot | 3 tries: the sooner you nail it, the more it pays |
| Thursday | Fairground Ducks | 6 balls to knock down 5 rivals parading across |
| Friday | Table Curling | 6 shots: the ball slides and has to be measured, like in curling |
| Saturday | Domino Effect | 3 tries: ONE shot must topple the whole chain |
Six of the seven are played in the 3D stadium with the same flick as a match — same physics, your figure, your kit. The odd one out is Sunday’s Classic Penalty, which has its own screen.
And tomorrow there'll be another. And the day after. The streak doesn't build itself…