The game grows almost every week. Here's the latest to land in the stadium.
Found your club, design its crest and train five skills that genuinely change the physics of the match. Then take a seat in the Weekly Cup: 32 places, two-legged ties and one round a day from Thursday to Sunday. You play against your rival’s trained team, so the two of you never need to be online at the same time. The champion takes a badge minted once and never issued again — and a permanent place in the Hall of Fame.
The Moving Keeper (beat him by picking your moment: he patrols faster and faster) and the Fairground Ducks (knock down all 5 rivals parading across the pitch with 6 balls) join the daily rotation. Both are played on the real pitch with the match shot.
Shooting takes a comfort leap: tap your figure and drag from any free point on the screen. No more running out of room next to the sideline — and on mobile it makes a huge difference.
A suggested nickname ready on entry (with a die to change it), real avatars from the first second, and a goal-based mini-tutorial that ends as it should: with your first goal, confetti and a 50-coin prize.
Top Corner, the Domino Effect, the Trick-Shot of the Day and Table Curling left the felt and are now played full-screen in the stadium, with a crowd, your kit and the real guide.
When you play away, the home team kicks off and the scoreboard puts you as the visitor — just like on TV. Small detail, huge flavour.
The world leagues with their 57 collectible cups, the full album of 25 national teams with all its art, and multiplayer with ranked duels, player challenges and automatic reconnection if the network drops.